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Display Size
40"
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Resolution
63,888 x 69,696 pixels
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Display Aspect Ratio
1 : 1 (Square)
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Active Pixels
4.5 Billion
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Viewing Angle
74 degrees x 74 degrees
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Display Dimensions
36" x 36" x 41" (l x w x h)
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Display Weight
975 lbs
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Power Input
3P - 208V - 60Hz AC
6.7 kW |
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Graphics Processing Unit (GPU)
Server included
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AceleMax DGS-428G2
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Liquid-Chiller Unit
To be provided by client
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Power Capacity & Outlet
To be provided by client
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Warranty
1 year warranty (parts and labor)
Extended warranty (maintenance and tech) |
HighGround™ is a holographic battlespace viewer, developed by Avalon, that visualizes live, recorded, or simulated scenarios in rich 3D detail. It renders geo-referenced terrain, platforms (e.g., vehicles, personnel), and sensor data such as RF. Seamlessly integrating with tools like SIMDIS and TAK—plus others on request—HighGround enhances situational awareness, reduces cognitive load, and supports faster, more informed decision-making.
We offer a customized version of Unreal Engine optimized for our NOVAC holographic display, enabling your application to deliver high-fidelity, real-time 3D visuals with photorealistic rendering and ray tracing. Developers simply script a holographic camera’s transform to frame the scene as desired—no specialized knowledge of holography required. Porting is fast and intuitive, bringing your Unreal project into the world of spatial computing with scalable, interactive, and visually stunning results.
Our Unity plugin adds a holographic camera for composing 3D perspectives, making it easy to render your application holographically. Developers simply script the camera’s transform to frame the scene as desired—no need for specialized holography knowledge. The plugin preserves full Unity functionality, including physics, lighting, and access to its vast asset ecosystem. This streamlined approach maintains performance and visual fidelity while unlocking immersive, spatial experiences unique to holographic display.
We provide a dedicated API and DirectX 12 example applications to help developers efficiently port their projects to the NOVAC holographic display. The API simplifies the setup of a custom holographic pipeline while preserving full access to DirectX 12. Our example app offers a clear, practical starting point for adapting visuals to true 3D environments. This accelerates development, reduces overhead, and lets creators focus on refining immersive interactions and visuals—without building a holographic renderer from scratch.